![]() "bigQuadWidth" : integer - Width of a single quad (Frame)."smallOffsetY" : integer - The Y offset of the image."smallOffsetX" : integer - The X offset of the image. ![]() "smallQuadCenterY" : integer - The Y quad center (center of the quad on the Y-axis)."smallQuadCenterX" : integer - The X quad center (center of the quad on the X-axis)."smallImgHeight" : integer - The height of the image."smallImgWidth" : integer - The width of the image."smallQuadHeight" : integer - Height of a single quad (Frame)."smallQuadWidth" : integer - Width of a single quad (Frame).Please note that the game will crash if you try to give a character \ You need spritesheets for the character without a portal gun (nogunanimations1 and nogunbiganimations1), and the normal animations will become the sprite for the character with the portal gun.
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